Digital Human: Kevin

Kevin, a digital human, is a fully-rigged 3D scanned character created with Character Creator. Its facial animation can be controlled through a variety of methods including Face Key, Face Puppet, and Facial Mocap in iClone, and can be exported to popular 3D tools like Unreal Engine, Unity, Blender, Omniverse and others.

Digital Human Kevin rendered with Character Creator
See more https://www.reallusion.com/character-creator/

Digital Human Kevin rendered with Character Creator
See more https://www.reallusion.com/character-creator/

3D/4D scanning work | The scanned model in ZBrush  |  Real Photo  |  3D Kevin rendered with Character Creator

3D/4D scanning work | The scanned model in ZBrush | Real Photo | 3D Kevin rendered with Character Creator

3D/4D scanning work  | The scanned model in ZBrush  |  Real Photo  |  3D Kevin rendered with Character Creator

3D/4D scanning work | The scanned model in ZBrush | Real Photo | 3D Kevin rendered with Character Creator

Animation test in iClone:
Face Puppet | Face Key | Facial Mocap
See more https://www.reallusion.com/character-creator/3d-content.html

Drag and drop outfit content assets in Character Creator
See more https://www.reallusion.com/character-creator/3d-content.html

Digital Kevin rendered with Unreal Engine
See more https://www.reallusion.com/auto-setup/unreal-engine/default.html

Digital Kevin rendered with Unreal Engine
See more https://www.reallusion.com/auto-setup/unreal-engine/default.html

Digital Kevin rendered with Omniverse

Digital Kevin rendered with Omniverse